♠ Spades ♠

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Spades Rules

Spades involves 4 players in teams of two. Team members sit across frmo each other. The deck is a standard 52 card deck, with the Ace ranked the highest and 2 the lowest.

The user's player starts first. Cards are dealt to the user first and then they are dealt around the table. All cards are dealt, meaning each player ends up with a hand of 13 cards.

At this point, each player bids the number of tricks they think they can win. The goal is for each team to win enough tricks to meet or exceed its combined total of bids. Aka, if the two players on a team bid 2 and 3 respectively, they should win a combined total of at least 5 tricks.

If a player bids zero tricks, this is known as a Nil bid. A nil bid means the player does not intend to win any tricks. If they succeed in winning zero tricks, their team will get 100 points added to their score. If they do not succeed, 100 points will be deducted.

The goal of the game is to get to 500 points. Points are added after each round until one team hits 500. Each round consists of 13 tricks. There is no limit to the number of rounds that can be played to get to the 500 point goal.

The play

The first trick of a game starts with the human player. Subsequent tricks of that round start with the winner of the previous trick. After the round completes, the next trick is started by the player to the left of the player who played first in the last round.

Once the starting player plays their card, the play goes clockwise until every player has played a card. Players must play a card belonging to the same suit as the card that led. If they do not have this suit, they can play any suit. If they play a spade, then spades are considered broken.

The trick is won by the highest card of the suit that was initially played, unless a spade is played. If a spade is played, then the highest spade of the trick wins.

A spade cannot lead unless:

  • A player has no other suits but spades.
  • Spades are broken.


  • To determine a team's score, the bids of each player of a team are totalled. Then their tricks are totaled.
    • If the team's tricks are less than their bids, the team is penalized 10 points per bid. For example, if a team bids 4 but only wins 3 tricks, they lose 40 points.
    • If the team's tricks are greater than or equal to their bids, then they receive 10 points per bid. Any extra tricks are then considered "bags" and are added as single points to a team's total. For example, if a team bids 5 and wins 6, they receive 51 points (50 points and 1 bag).
  • If a player has a Nil bid, and the player ends up getting nil tricks, their team will receive 100 extra points. If they do not get nil, they lose 100 points. If a player loses a Nil bid, their tricks are not added to the team's trick count and cannot contribute to the team's overall score.
  • If a team accumulates over ten bags, in one round or multiple, they are penalized 100 points per ten bags. For example, if a team receives 15 bags, they would lose 100 points for the ten bags, and would gain 5 points for the remaining 5 bags, for a net loss of 95 points.
  • Once a team gets 500 points, they win the game.