Freda

You

Rolls | You | Freda |

ones | ||

twos | ||

threes | ||

fours | ||

fives | ||

sixes | ||

sum | ||

bonus | ||

three of a kind | ||

four of a kind | ||

full house | ||

small straight | ||

large straight | ||

chance | ||

yahtzee | ||

total score |

The winner of the game is the player that scores the highest number of points. There are a total of 13 plays that each player gets before the game is over. During each play, the player tries to roll to get the highest score they can.

The player can roll up to three times per play. Not all dice need to be rolled on each successive roll. Dice can be locked by being clicked on. Only the dice that are active will be rolled again.

After each roll, the tentative scores are visible on the board.

Scores in the upper box are based on the die number of the box multiplied by the number of times it appears in the roll. For example, if a roll consists of 1, 2, 3, 3, 4, the score for the *Threes* box will be 6.

If the sum of all the upper boxes is 63 or greater, the player receives an additional bonus of 35. To get at or above 63, aim for 3 of a kind for each of the upper boxes.

Scores in the three or four of a kind box are the sum total of all the dice that have been rolled, assuming that there are three or four of the same dice in the roll.

A full house consists of a pair and a three of a kind, and receives 25 points.

A small straight is a sequence of 4 dice. For example, 1, 2, 3, 4, or 2, 3, 4, 5. This is scored as 30 points.

A large straight is a sequence of 5 dice, and is scored as 40 points.

Chance is the sum total of all the dice, and can be used when no other play seems good.

A Yahtzee is five of a kind. It's scored 50.

If a subsequent Yahtzee is received, then the player can go for a 'Double Yahtzee,' which is an additional 100 points. The player must then choose an additional score before continuing (details below).

If the roll generates no score for a given box, a zero will be displayed. Zeroes can be selected as a score.

At any time during your play, you can select the desired score from the board. That finishes your turn.

After 13 rounds are up, the game is over. The scores are tallied up and the winner is the player with the highest score. Good luck!

If you roll a subsequent Yahtzee, you have the chance to receive a Double Yahtzee, which adds a hundred points to your score.

If you choose the Double Yahtzee, you'll also need to choose another score on the table. This ensures each player has the same number of available scoring boxes.

The scores you can choose from are based on the scores that are currently on the board. If the upper box for that number is available, you must choose that box (our system will choose it for you).

If that number is not available, you must choose a lower box score.

If no scores are available there, we let you choose a score from the upper box.

If no scores are available at all, then you must be already at the end of your turn and we move on to the next player.

Aim for the upper boxes first; try to get three of a kind for each number, especially the highest numbers (5 & 6).

Try only going for Chance if it's either 25 points or above, or if you have no other good plays.