A card game where players play and group cards in combinations which gain points, with the objective to be the first player to reach the target score.
A variation of Klondike-turn-3 that allows non-top cards to be moved (with the cards on top of them) as in Yukon.
All cards must be built onto a single foundation pile in this Thomas Warfield invention.
A variation of Auldlangsyne suggested by Michael Keller that adds some interest by allowing two redeals.
A variation on Klondike-turn-3 with seven reserves.
A variation on Klondike-turn-3 where cards are dealt directly onto the tableau as in Spider.
Thomas Warfield's more challenging variation of Cloverleaf.
A three-deck version of Thievesofegypt invented by Thomas Warfield.
A three-deck variation of Carthage.
A one-deck variation of Fortyandeight where you can move sequences of cards together instead of just one at a time. With 40 cards in the tableau, you only have 12 cards in your deck which makes for a lot of unsolvable games. But with a bit of luck you can open an empty space in your tableau and then things are likely to go smoothly.
A variation of Sirtommy where the foundations are built in alternate color, half upwards, half downwards.
This relative of Cloverleaf does not allow spaces to be filled, but allows one redeal.
A difficult variation of Canister with building by alternate colors.
An easy two-deck variation of Canfield.
Like four parallel Golf games
This game has similarities to both Spider and Yukon, and may be an older version of Scorpion
An three-deck Spider/Klondike-turn-3 blend similar to Ladyjane by Thomas Warfield.
An easier varition of Wildflower where you can move sequences regardless of suit.
Suits don't matter at all in this simple little solitaire game.
An old solitaire game in which no building is allowed on the tableau. The secret to winning is to get extremely lucky before you abandon the game out of shear boredom or to play a more skill-dependent variation like Sirtommy instead.
Similar to Canfield, but foundations are built up in alternate colors, reserve cards can only be played to the foundation, and empty spaces are autofilled from the stock.
A simple game where we build regardless of suit on both tableau and foundation and which uses a stock but not a waste.
An easier, but still very difficult, modification of Block invented by Richard Mechen and Thomas Warfield.
A Freecell variant where spaces can only be filled by kings and there are only two cells.
A two-deck Klondike-turn-3 game with a special reserve that can store up to three kings.
A variation of Batsford with a redeal.
Thomas Warfield's easier version of German patience with a few extra tableau columns.
A Fan variation where you can build up and down in suit, but are limited to three cards per pile.
In this Storehouse variant, we build and remove stacks of four cards of equal rank.
This is just Beehive with a different user "interface": all the cards that would normally start in the stock are fanned out face up, with the ones that would normally be playable if you were going through the stock three at a time automatically raised up to indicate that they are playable.
A difficult variation of Newyork with three cells instead of three waste piles, but where stacks can be moved.
This two-deck version of Kingalbert which has 14 reserve cards that are all playable, and a separate foundation pile that you can put all the kings on.
A one-deck variant of Fortythieves that allows stack moves.
Thomas Warfield's two-deck version of Blackhole has two foundation piles.
A game of building up and down on the tableau.
A Klondike-turn-3 variant with a square tableau, differing from Passeul only in the number of passes through the deck allowed.
A nearly unwinnably difficult two-deck game that gets its name from the fact that it routinely blocks.
A simple game that starts slow and ends with a flourish.
A game of pure luck where you can remove pairs that add to ten, or pairs of face cards, but not tens.
A variation of Signora where the foundation base card is determined by a card dealt in.
A variation of Robert with a second foundation pile to make it easier, but not much easier.
No building on the tableau, three reserve piles, and foundations that build up by twos.
A Fan variant with building by alternate color.
Tableaus build up or down, half the foundations build up, half build down.
In this two-deck Klondike-turn-3 variant from Brazil you deal to the tableau instead of to a waste pile.
An easier variant of Interchange, in which we build regardless of suit.
An easier variation of Flowergarden with more tableau piles of fewer cards, and aces starting on the foundation.
A game with three waste piles invented by Albert Morehead and Geoffrey Mott-Smith.
A difficult version of Canister dating back to the 1890's. It resembles Americancanister but does not allow stack moves and only kings can fill spaces.
A Canister variation which ends up looking rather like Freecell without the cells. Naturally, it ends up being rather difficult.
In this easy variation of Littlebillie, by David Parlett, there are more fans and the reserve cells start empty, but there are no redeals.
Build up regardless of suit to try to get all cards onto the tableau.
Basically similar to Sirtommy, but much more complex to play because each foundation pile advances by a different increment.
Yet another generic solitaire game, with all cards dealt face up and no stock. This is quite easy when it's not impossible.
Build up or down in suit and stock deals to the tableau.
An easy and brainless variation of Sixesandsevens also known as "Quadrille". Automoves default mostly off to give you something to do.
A difficult two-deck Klondike-turn-3 variation.
A two-deck game with separate foundations for aces, evens and odds.
An easy game with twenty reserve piles and no building.
A two-deck games where you deal to the reserves and build on the tableau. Empty reserves function as cells.
A version of Alibaba with a smaller tableau and an infinity of redeals. In "One Thousand and One Nights", Cassim was Ali Baba's brother and the leader of the Fortythieves.
An open variant of Bristol invented by Thomas Warfield.
A slightly different version of Chessboard with a two-card reserve.
A variant of Bakersdozen that allows filling in spaces with any card and where we build in alternate colors.
An easier variation of Fan where you build in alternate colors.
This game has twenty-five tableau piles where you can build up or down, and you build up on half the foundations, and down on the others. It needs a large screen.
A variation of Tournament and Kingsdowneights where you can build up and down on the tableau.
Move all cards to the tableau to win this game, but you can't move a card once it is on the tableau.
Thomas Warfield's variant of Fortythieves with a pyramid-shaped tableau.
An easy game invented by Thomas Warfield where you build up or down on the tableau, two foundation piles build up, and two build down.
A variation of Signora invented by Thomas Warfield where we built in the same suit instead of alternating colors.
A game where cards may be stacked arbitrarily on 20 tableau piles. Usually winnable, but requires some planning.
This has similarities to Fortyandeight, but spaces in the tableau may only be filled from the waste. This gives the game a very different feel.
A variation of Sixesandsevens that is just as brainless as Captivequeens, but requires vastly more luck to ever win.
A version of Fortyandeight that allows non-top cards to be played (moving whatever cards are on top of them along with them) as in Yukon.
This completely mindless variation on Czarina allows no building on the tableau, but allows three passes through the stock.
This rather easy game resembles a one deck version of Congress, except that the tableau starts empty.
A game similar to Fortyandeight where spaces are autofilled from the waste and stock. The best way to win seems to be to get lucky.
A Canfield variation with four reserves.
A variation of Simplepairs that requires a very large dose of pure luck to win.
A two-deck game with 26 tableau piles and a draw. Requires planning.
A game where you can redeal the tableau as often as you like, so long as you can take off at least one card between deals.
A variation on Fourseasons where spaces are filled automatically from the stock.
A three-deck version of Australian Solitaire, which is a cross between Yukon and Klondike-turn-3.
A very easy game where you build down in alternate colors, and are allowed six redeals.
A Klondike-turn-3 variant with four foundation piles that are built one card at a time, while the other four need completed sequences.
A variation on Congress where stacks may be moved, blanks can be filled by any card, and three rows of cards are dealt initially. Almost every game seems winnable without any great difficulty.
A variation on Congress or Fortyandeight.
Exactly like Kiev but slightly easier because kings can be played on aces.
Another brainless variation of Captivequeens and Sixesandsevens with separate foundations for odds, evens and face cards.
An easy game where you build up by twos on the foundation, and down by twos on the tableau.
An two-deck version of Fourteenout.
A two-deck version of Goldrush.
An four-deck Spider/Klondike-turn-3, similar to Ladyjane.
Thomas Warfield's two-deck version of Minerva.
A Fortythieves variation where we build regardless of suit and can move stacks.
A four-deck version of Signora invented by Thomas Warfield.
A combination between Doublets and Freecell.
A similar game to Simplepairs. You remove pairs of cards of the same rank. The only way to bring any strategy into the game is by using the undo button.
This two-deck version of Bristol still has three waste piles, but foundation piles must be built up in suit and empty tableau spaces may be filled, though only from the waste.
A variant of Waningmoon, where sequence moves are allowed and cards are dealt to the tableau instead of to a waste pile.
Build regardless of suit on an 8x8 tableau to get your cards onto the eight foundations.
A game where you remove singleton aces, or sets consisting of a face card with three other cards that add to eighteen.
A Busyaces variant invented by Thomas Warfield, where the foundations build down from eight.
A set removal sets of cards adding to 15 or sets containing ten through king.
A somewhat easier version of Triangle where we remove pairs that add to eleven.
An easy Golf-like game with six foundations.
A more difficult version of Rankandfile where only single cards can be moved..
A four-deck version of Blondesandbrunettes invented by Thomas Warfield.
A fairly hard two-deck Klondike-turn-3 variation.
A one-deck version of Boulevard.
A variation of Willothewisp where we build in alternate colors.
The original Fan game involves building in suit on eighteen tableau piles.
A variation of Threeblindmice where we build in alternate colors as in Scorpiontail.
This variation of Grandfather by Thomas Warfield adds difficulty by reducing the number of tableau piles, and adds strategy by eliminating the automatic filling of empty spaces, but it's still a pretty easy game.
Build up on one foundation, down on the other. Build up or down on the tableau.
The layout is like Klondike-turn-3, but you remove pairs that add to fifteen or pairs of aces.
A simple game where you remove sets that add to 15 or sets of four tens, four jacks, four queens, or four kings.
A two-deck variation of Thirtysix with an extra foundation pile for kings, but no stack moves.
An easier variation of Wavemotion that permits building on the reserve.
The six stacks of six cards in the tableau are called "flower beds". You can build down on them in any suit. Instead of stock and waste piles, you have a bouquet of 16 cards, any of which can be played at any time.
A variation of Frog where the aces start on the foundation.
A Swedish predecessor to Freecell, originally one of many games called "Napolean at St. Helena". The initial layout is a bit different from FreeCell, and spaces can only be filled by Kings.
Two decks, forty cards in the tableau, eight foundation piles, building down in the same suit. You can only move single cards. Often it feels like nothing is happening for a long time, and then the game works out after all. A good game for making you feel smart.
Thomas Warfield's difficult cross between Rougeforty and Ladycadogan.
This Fortyandeight variation has forty-nine cards in a seven by seven tableau. You build down regardless of suit, moving cards one at a time.
A Freecell variation with lots of cells and not so many tableau piles.
A single foundation pile is built regardless of suit from ace to king and then from ace to king again with the help of a tableau where you can build both up and down.
A simple game of luck and skill where you move cards one at a time, stacking regardless of suit.
Thomas Warfield created this game as a continuation of the series starting with the traditional games Busyaces and Deuces. The number of tableau piles is again reduced, but now we can build regardless of suit so the game gets a bit easier.
An interesting game in which you remove pairs that add the fourteen.
An easy variation of Fan with cells. Invented by Gregg Seelhoff.
A pair removal game with a two part tableau, only one of which is autofilled from the stock.
A relation of Sirtommy with a reserve.
A two-deck version of Klondike-turn-3 invented by Albert Morehead and Geoffrey Mott-Smith. You get two passes through the deck, dealing cards one at a time.
A pair removal game where you remove pairs that add to 11, Kings with Queens, or Jacks together.
A strange and difficult game where you must build sequences on the tableau, regardless of suit.
A Missmilligan variant without a pocket but in which any card can be played to an empty space.
A two-deck variation of Flowergarden.
A Klondike-turn-3 variation where the number of cards dealt to the waste decreases with each pass through the stock.
An easier variation of Newyork where we build regardless of suit and same-suit stacks can be moved.
A game with twenty tableau piles, each of which can hold any two cards. You build up on half the foundations and down on the others.
An difficult three-deck Klondike-turn-3 version by Thomas Warfield.
A Spider game where cards are not dealt to empty columns.
A cross between Spider and Klondike-turn-3.
Freecell with only two foundation piles.
A two-deck Klondike-turn-3 variation.
A more difficult version of Needle where only 8 cards can be stored in the reserve.
A variation of Threeblindmice invented by Erik den Hollander with two cells replacing the two card reserve.
A version of Eternaltriangle with some cards face down.
A version of Missmilligan where empty tableau spaces can be filled with any card instead of Kings only. Since empty spaces are common in these games, this greatly simplifies the game.
A Spider game where cards can be moved to the foundation one at a time and where cards are not dealt to empty columns.
This variation of Royalfamily is basically the same, but the foundations build up from ace, and it is made even easier by a extra redeal.
An easy game that is similar to Fortythieves, except that the first card in each stack of the 10 by 3 tableau is face down, and cards can be played on any suit other than their own.
This Ladyjane variation by Thomas Warfield requires you to build in suit, but gives you an extra redeal.
An extremely difficult Fortythieves variant with alternate cards dealt face down.
A variant of Gypsy where you have an extra tableau pile, but you can only fill spaces with kings.
Remove pairs of cards of equal rank from a 13x4 tableau.
A variation of Singlerail or Doublerail for four piquet decks.
A two-deck game where you remove pairs that add to fourteen.
A version of Ukrainian Solitaire where there is a stock of cards dealt to a rectangular tableau, making the whole thing rather Spiderish.
This game, one of several games also known as "Idiot's Delight," has a triangular tableau and seven reserve cards, all playable. It's usually unsolvable.
A variation of Freecell where we build down regardless of suit instead of by alternate color, and only kings may be played to empty tableau spaces
A game where no building is allowed in the tableau and suits are ignored while building up the tableau. Our version may be slightly less dreadful than the usual.
This variation of Tournament has a tableau where you can build by alternate color instead of cells.
A more difficult variation of Trustytwelve.
A classic solitaire where you build down in suit on the tableau and can redeal twice. Rarely winnable.
This cousin of Sirtommy requires you to build the foundation in suit, but gives you two extra tableau piles to work with.
Thomas Warfield's Rougeetnoir variant where we build regardless of suit instead of in alternating colors.
An easy two-deck Spider/Klondike-turn-3 blend by Thomas Warfield.
Similar to Diplomat, but allows stacks to be moved and spaces can only be filled by kings.
A Canfield variant with one foundation building up and one building down.
A six-by-three tableau played much like Klondike-turn-3, but you can't move stacks.
A version of Chessboard where sequences may be moved.
A four-deck version of Auldlangsyne. Requires a large screen.
A pair-removal game by Thomas Warfield, distantly related to Golf. Your priority should be to clear the cards in the stock.
In this game dating back to around 1900, no building is allowed, but you have some cells that can be used to uncover the cards you need. Two redeals are allowed.
Like Fortythieves, but we build in regardless of color, can move sequences, and can make three passes through the deck, dealing three cards at a time.
A one-deck version of Giant.
A hard-to-win one-deck version of Missmilligan.
A variation of Fortyandeight where you build in alternate colors instead of in the same suit.
A Fortythieves variant with thirteen tableau piles and aces starting on the foundation.
An easy Fortythieves variant similar to Waningmoon except that sequences can be moved.
An easier version of Luckythirteen, or a cell-free version of Freecell. Also known as "Thirteen by Zero".
A version of Freefan in which no fan may hold more than three cards.
A vastly easier varition of Luckythirteen in which you can build up or down.
A rarely-winnable game with simple "rules": build down regardless of suit, no stack moves.
Build complete sequences by rearranging four piles regardless of suit in this game invented by Rick Holzgrafe of Solitaire Til Dawn.
Like Fortythieves, but with a 9 by 4 tableau where you build in alternating colors.
An easy game with no stock where half the cards start face down. Somewhat similar to Bakersdozen.
A Fan variant by Thomas Warfield where a draw is allowed.
A slightly easier variation of Maria where we build by different suits instead of alternate colors and where some cards start out face down.
Missmilligan without reserve.
A Freecellish variation of Missmilligan.
A cross between Missmilligan and the two-deck Klondike-turn-3 variant known as Harp.
A cross between Milliganharp and Yukon.
Starting with one card in each column, build sequences down by alternate color. Deal new cards from the deck into all columns. When the deck is empty, gain a reserve area you can waive a stack of cards into.
A variant of Yukon where you build down in non-matching suits
A Somerset variant where we build in different suits instead of alternate colors.
Build by twos, so odds and evens are in separate sequences on the tableau and separate piles on the foundation.
A variant of Gargantua or Doubleklondike where empty spaces are automatically filled from the next column.
A variation of Minerva with the reserve is smaller and only one pass through the stock is allowed.
This variation of Kingalbert has cells instead of a reserve.
A variation of Munger and Minerva with a reserve sized half-way between the two.
A varient of Napoleonssquare where you build regardless of suit.
This French game, first described by Lady Adelaide Cadogen in the early 1900's, is an easy variant of Fortythieves.
Like Caprice without a stock.
A game with a U-shaped tableau and a reserve you can store cards in.
Discard any pair of cards of the same rank, regardless of suit (for example, two Aces, two Fives, etc.). Only the top cards are available for play. Spaces can't be filled.
In this variation of Dover, you can choose which of the three waste piles you play cards from the stock onto, which is good because it's hard to rearrange things much on the tableau.
A variation on Simplepairs pairs that add to 9 or set of ten through king. Much luck required.
A cross between Flowergarden and Klondike-turn-3, slightly easier than the similar Klondiketerritory game.
Like Fortythieves, but two cards in each tableau stack are dealt face down, we build in alternating colors, and can move stacks as a whole.
A difficult, old and remarkably stupid game where foundation piles are built up by twos and no building is allowed on the tableau.
A two-deck Klondike-turn-3 variation, much easier than Carlton.
Thomas Warfield's much more difficult version of Penguin has two fewer cells
This two-deck Klondike-turn-3 variant is more difficult than Gargantua, but is still pretty easy.
An easier version of Congress, where the aces start on the foundation.
A Klondike-turn-3 variant with a rectangular tableau, differing from Blindalleys only in the number of passes through the deck allowed. The name refers to a dance sequence for one person.
As in Simplepairs, you remove pairs of cards of the same rank, but the cards start out all dealt to the tableau, so a smidgeon more skill is involved.
A satisfying game with seven cells developed by David Parlett where one of the cards you need to start the foundation is always buried at the bottom of the first tableau pile.
Another Busyaces variation by Thomas Warfield, in this one, half the tabeau builds up, and half builds down.
A variation of Cruel where stacks may be moved.
An alternate version of Perseverancea where there are only two redeals, the redeal method is different, and kings are automatically moved to the bottoms of their stacks.
A variation of Pyramid with three pyramids.
A more difficult variation of Arizona where you build by alternate colors.
A game where you must sort the cards by rank rather than suit.
Thomas Warfield's variation of Needle and Haystack in which you cannot build on the reserve.
A variant of Bakersdozen that allows filling in spaces with kings.
A variation of Corona where the base card is determined by a card dealt into the foundation.
A version of Leapyear with two redeals, or a version of Acquaintance with four deck.
Build stacks of cards in alternating colors as in Klondike-turn-3, move arbitrary groups of cards as in Yukon, and deal waves of cards onto to the tableau, as in Spider.
This much easier variation of Kingalbert allows stacks of cards to be moved.
A variation of Inquisitor by Thomas Warfield where you deal fewer cards in each pass through the deck.
This is Kingalbert with a different tableau and Aces already on the foundation. It is a bit easier to solve.
Like Numberten, but three cards in each stack are dealt face down.
A game where everything is built in alternate colors. Also known as "Rouge et Noir" or "Zebra."
A two-deck version of Freecell.
An easier variation of Cruel with one more tableau pile.
An nearly unwinnable game with no tableau.
A variation of Signora where we build regardless of suit. Invented by Thomas Warfield.
A very hard Fortythieves variant where we build by alternate colors on only seven tableau piles.
A variant of Diavolo with a different tableau and no waste. Invented by Charles Jewell.
A variation of Rougeetnoir with a rectangular tableau. Invented by Thomas Warfield.
An easier version of Diplomat, allowing some redeals.
A variation of Oddandeven with some extra tableau and reserve piles, but only one pass allowed through the deck.
This game allows you to build up and down and fill spaces with any card, which makes the game so easy that you often don't need the redeal that you are allowed.
An odd Austrian game with four foundation sets, one normal, one for evens, one for odds, and one for kings. No building on the tableau.
You have four cells, four reserve piles where you can build down in suit, and eight tableau piles, where cards are dealt, but no building is allowed.
Foundations build in alternate colors, tableau builds regardless of suit.
An easier version of Kiev where four tableau piles start with three cards instead of four.
This danish game with a seven-by-seven tableau and three cells allows two redeals.
A difficult game with four reserve piles and four tableau piles.
A variation of Fan where you can build up or down regardless of suit, but are limited to three cards per stack.
A version of Neptune where you can also pair kings with aces.
Build everything in alternate colors, while trying to clear an eleven-card reserve to the foundaton.
A two-deck variant of Simplesimon invented by Adam Selene. It is like Spider except that all cards start face up in a triangular tableau and there are no further cards be dealt.
A blend of Simplesimon with Freecell invented by Thomas Warfield.
A game where you remove pairs of cards of the same rank. Bring your luck, not your brain, to this game.
Like a one-deck Spider where all cards start face up in a triangular tableau and there are no further cards to deal.
A difficult one-deck variant of Interchange invented by Thomas Warfield.
Thomas Warfield's one-deck version of Movingleft.
A one-deck version of Doublerail. A good little game for small screens.
A classic old solitaire game where cards may be placed anywhere on the tableau, but cannot be rearranged.
No building on tableau, some foundation build up, some build down.
An unusual game where you stack cards of equal ranks to uncover cards to move to the foundation.
A game invented by Lillian Davies and Christa Baran.
A Klondike-turn-3 variant without stock or waste. Unlike Usk, moves of stacks are not allowed, but spaces can be filled by any card.
This suitless game with no building requires you to clear the tableau with only two cells you help you.
A two-deck version of Klondike-turn-3.
A two-deck Klondike-turn-3 variant where we build regardless of suit, but can only move same-suit sequences.
A more difficult variation of Martha in which only single cards may be moved. It is similar to Bakersdozen.
Similar to Flowergarden, except some cards start face down, you must build in alternate colors, and you can move sequences. A hard game to win.
An easier varition of Fifteens where tens, jacks, queens and kings are removed in groups containing one of each instead of four of a kind.
An eight-by-eight square tableau, a short deck, and two redeals make this game interesting.
Just like Fortythieves, except you build in alternate colors.
A variation of Elevens where you can only remove sets of cards if they are all of the same suit.
An easy game where you remove pairs of cards of the same suit, until only four cards are left.
A variation of Trustytwelve where you build by alternate color
Like Klondike-turn-3 but aces are high and the tableau is pyramidical.
An easier version of Manx which allows a sequence to be parkted in the tail. Also invented by Rick Holzgrafe of Solitaire Til Dawn.
A two deck version of Thirtysix. Having more suits than tableau piles makes this tricky.
Ten tableau piles and one cell make a game with similarities to Freecell and Vineyard.
A set removal game similar to Simplepairs where you can take off pairs that add to 10 or a set four matching cards ten or higher. A game of pure luck.
A variation of Fourteenout where we remove pairs adding to 10.
This easy pair-removal game uses a short deck and no stock, but is otherwise similar to Doublets.
Remove pairs that add the thirteen. Entirely a game of luck.
Waningmoon with fewer cards in the initial tableau.
A six-by-six tableau where you build regardless of color.
A variation on Tripleklondike invented by Thomas Warfield. You build in the same suit instead of alternate colors.
A variation of Scorpion with a 10 by 5 tableau and a two-card reserve.
A variation of Freecell with only three cells.
Like Klondike-turn-3, but easier, because cards can be played on tableau cards of any different suit.
A version of Giant that starts with more cards on the tableau.
A two-deck game where no building is allowed on the tableau, and you must rely on eight cells to move your cards to the foundation.
A variation of Stonewall made easier by the addition of two cells.
A very hard inverted version of Pyramid.
An three-deck version of Fourteenout which was invented by Thomas Warfield.
A three-deck version of Harp invented by Thomas Warfield.
A three-deck version of Interchange.
Thomas Warfield's three-deck version of Movingleft.
Thomas Warfield's three-deck version of Minerva.
A three-deck Eternaltriangle variation by Thomas Warfield.
More luck than skill is needed to win this game of building sequences on the tableau.
An easier variant of Penguin where all cards start on the tableau.
Paul Olav Tvete learned this game from his grandfather and included it in KPatience. It is a difficult game with an unusual tableau, Yukon-style stack moves, and two redeals.
A somewhat mindless game with twenty reserve piles and no building.
An easier variant of Interchange, in which we are allowed unlimited redeals
A two-deck version of Cruel.
A variation of Trustytwelve where you can build kings on aces.
A Klondike-turn-3 variant without stock or waste. Unlike Somerset, moves of stacks are allowed and there is a redeal, but spaces can only be filled by kings.
A difficult variation of Bakersdozen invented by Peter Voke.
An easier variation of Wavemotion that permits building, but not stack moves, on the reserve.
A Fortythieves variant with Spider-like building rules.
In David Bernazzani's variation on Freecell and Scorpion, all cards start on the reserve. They need to be arranged into sequences on the tableau.
A very difficult Fortythieves variant by Thomas Warfield.
An very easy Klondike-turn-3 variant where you have ten tableau piles.
Like Klondike-turn-3, but with cards face up and you build in matching colors instead of alternating colors. You can move sequences, but only if the suits match.
A variation of Flowergarden in which you may move sequences of cards of the same suit together.
A one-deck version of Spider, with a rectangular 7x3 tableau.
A Klondike-turn-3 variation with four fan piles where we can build with cards of equal rank. Invented by Thomas Warfield.
A version of Vineyard with cells added.
A game where we build both the foundation and the tableau in alternate colors. The big problem is the ten-card reserve, which can be played only to the foundation, which generally requires some advanced planning to achieve.